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Saturday 28 September 2013

Pokemon Ash Gray Version 3.6.1 {PC}

Pokemon Ash Gray 3.6.1

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Pokemon Ash Gray is a real strategy game as it is best Action-Adventure Game and also RPG game. It is totally based on cartoon anime series. Here the real team rocket along with meowth will try to steal your Pikachu and you have to protect your Pikachu. You have to fight in pokemon league but unfortunately you will lose it because of Team Rocket but don’t worry about it the game is not ended here there is another storyline after losing pokemon league.

System Requirements
No Special Requirements.
ScreenShots:




Download Links:
http://4shared.com/file/H8IWG-Wc/


Contact me through commenting if you want any help in this game I am always ready...

Sunday 22 September 2013

God Of War 3 {PC Game}

God Of War 3
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Minimum system requirements 
Os windows xp windows vista 
processer pentuim 4 or 3 GHz Athlon Equivalent 
Memory Ram 1 GB 
Hard Disk Space 4.7 GB free 
video Nvidia GeForce 6600
dIRECT 9
keyboard and Mouse.
ScreenShots:


                            

Download Links:   








Password: MelonKoRn


How to install
1. Extract with Winrar
2. Double Click on the file with format ex.
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Saturday 14 September 2013

Lost Planet 3

Lost Planet 3


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 Lost Planet 3
Lost Planet 3 introduces Jim Peyton, a rig pilot who leaves Earth to take on a hazardous but lucrative contract on E.D.N. III. Working for Neo-Venus Construction (NEVEC) who are preparing the planet for colonisation, Jim joins his fellow pioneers at the Coronis base and begins surveying the uncharted terrain and obtaining samples of the planet’s energy supply – Thermal Energy. 

Game Information: 
Title: LOST PLANET 3-FLT 
Genre: Action 
Developer: Spark Unlimited 
Publisher: Capcom 
Release Date: 27 Aug 2013 
Languages: English, French, Italian, German, Spanish 
Size: 14.83 GB 

Minimum System Requirements: 
* Operating System: Windows XP / Windows Vista / Windows 7 / 8 
* Processor: Intel Dual Core @ 2.5 GHz or higher 
* Memory: 2 GB of RAM (3 GB for Vista & Win 7 / 8) 
* Graphics Card: 512 MB (Nvidia 8800 GT) Pixel Shader 3.0 
* Hard Disk: 16 GB free disk space 
* Sound Card DirectX® 9.0c compatible 
* DirectX® 9.0 
ScreenShots:



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Installation Notes: 
1. Unpack. 
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3. Install and copy the cracked contents to game install dir. 
4. Play the game.

Don't forgot to say thanks...
Please notify us If link is broken.

Your friend 
Saurabh:GamerHub

Total War Rome II

Total War Rome II

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The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies. 

Game Information: 
Title: Total War: ROME II 
Genre: Strategy 
Developer: Creative Assembly 
Publisher: Sega 
Release Date: 2 September 2013 
Languages: English, French, Italian, German, Spanish 
Size: 6.75 GB 

Minimum System Requirements: 
* Operating System: Windows XP / Windows Vista / Windows 7 / 8 
* Processor: Intel Dual Core @ 2.0 GHz or higher 
* Memory: 1 GB of RAM (2 GB for Vista & Win 7 / 8) 
* Graphics Card: 512 MB (Nvidia 8800 GT) Pixel Shader 3.0 
* Hard Disk: 25 GB free disk space 
* Sound Card DirectX® 9.0c compatible 
* DirectX® 9.0 

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Installation Notes: 
1. Unpack. 
2. Mount the game image. 
3. Install and copy the cracked contents to game install dir. 
4. Play the game. 

Don't forgot to say thanks...
Please notify us If link is broken.

Your friend 
Saurabh:GamerHub

Monday 9 September 2013

Rayman Legends

Rayman Legends

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Game Information: 
Title: Rayman Legends 
Genre: Action, Adventure 
Publisher: Ubisoft 
Release Date: 29 Aug 2013 
Languages: English, French, Italian, German, Spanish 

Key Features: 
* FOUR-PLAYER CO-OP: You and three friends can seamlessly jump in and drop out of the action for non-stop fun! 
* NEW ONLINE CHALLENGES MODE: Connect with your friends through an endless variety of challenges through five different stages that will test more than your skill and speed! Return for new challenges both daily and weekly and check the leader board to see where you rank around the world.
* 3D BOSS BATTLES: Battle dragons and other epic creatures in an extra dimension! They can attack from all angles, so you’ll have to be on top of your game to defeat them. 

Minimum System Requirements: 
* Operating System: Windows XP / Windows Vista / Windows 7 / 8 
* Processor: Intel Pentium IV @ 3.0 GHz or higher 
* Memory: 1 GB of RAM (2 GB for Vista & Win 7 / 8) 
* Graphics Card: 256 MB (Nvidia 8800 GT) Pixel Shader 3.0 
* Hard Disk: 6 GB free disk space 
* Sound Card DirectX® 9.0c compatible 
* DirectX® 9.0 
ScreenShots:



Download Links:
BillionUploads Download Links: 
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Password: www.gloverzz.net

Installation Notes: 
1. Unpack. 
2. Mount the game image. 
3. Install and copy the cracked contents to game install dir. 
4. Play the game. 

Don't forgot to say thanks...
Please notify us If link is broken.

Your friend 
Saurabh:GamerHub

Tomb Raider IV: The Last Revelation

Tomb Raider IV: The Last Revelation

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Title: Tomb Raider IV: The Last Revelation PC Game
Genre: Action-Adventure

Tomb Raider IV: The Last Revelation
Can you believe how fast time flies? The PlayStation is years old, and Tomb Raider has returned with its fourth game in around as many years. The last couple of holiday seasons have seen the release of a new Lara adventure, right on time for the lucrative shopping season. You've got to hand it to those designers at Core -- they certainly have the development cycle down pat by now. I remember playing the first Tomb Raider all the way through in a frenzy, addicted to the fact that yes, those were some huge damn caves, and yes again, you could explore every inch of them. No one had really tried to mimic real environments before, and Core really captured something -- obviously. The game blew up like a Nuclear Bomb, and here we are with not only a game, but a phenomenon. I purchased the second game the day it came out, and also played it all the way through, though with a lot more effort. I kept waiting for the magic to hit me again, but all I saw were familiar (if not comfortable) sights, sounds, and action. We're not even going to go into the problems that plagued the third game in the series -- but let's just say that it took the term tedious to new heights. We're back where we started with The Last Revelation, and for those of us that have played every game in the series, it feels like nostalgic territory, emulating the same sort of feelings of the original. Unfortunately, memories are best kept at that, and actually playing through TLR feels like the gaming equivalent of dusting off old photos and staring at the faded pictures. But Eidos hasn't made this for us, and one play through the game proves that if anyone has been watching the flood of new casual gamers hitting the PC marketplace, Eidos has.

To re-open any sort of sexist debate when it comes to Tomb Raider would be pointless -- so all I'm going to say is that nothing has changed. I don't find it inflammatory that after the whole fight against the Nude Raider codes and websites that Eidos would then turn around and include insert photos of a topless Lara on the inside of its CD cover. I'm not even surprised that Lara's gotten smooth and detailed enough to show that not only are her shorts tight, but that they actually crawl up into the crack of her ass. What I'm much more annoyed by is the fact that Eidos has gone through four iterations of this game without changing the slightest gameplay detail. They've added locations, thrown in a couple of vehicles, but at its core the graphics look dated, the levels are still the same "pull switch and run through door" formula, and she still controls like a rusty tank. Even Tomb Raider's own Eidos cousin Soul Reaver found a way to at least tweak control issues in the same sort of formula -- but Core and Eidos seem almost scared to touch the slightest detail of the TR series for fear that they may sabotage whatever it is makes the series so successful.

In its defense, Eidos and Core have delivered exactly what they promised, a return to the original Tomb Raider. The elaborate door puzzles and confusing levels from TR3 have been toned down, and a large plot now threads the levels together. The movies which introduce the levels are some of the best FMV storytelling I've seen in a long time, so good in fact that they outshine the levels themselves in terms of action, adventure, and intrigue. A nemesis has been created that adds greatly to the TR lore (Von Croy, Lara's old instructor), and he's as nastily polite and Lara is politely heroic. The storyline concerns a horrible mistake -- Lara takes the ankh in the tomb of the Egyptian god Seth, and inadvertently brings about the destruction of the world as we know it. All she has to do is return the ankh and every will return to normal -- that is, until Von Croy gets involved. The plot is revealed in slices, and feels completely fresh when compared to Tomb Raider's earlier plotlines, which were mainly attempts to piece together the locations with a stitched storyline. It feels great, the voice acting is tight, and it sets the mood for the game perfectly. Then, you actually have to play the game.

There are moments when the game looks completely new, especially when looking at the more detailed character models, but anyone with a keen eye will notice that the levels are still of the same beast as all the other Raider games. Blocky objects still abound, and texture seams are everywhere. Though the quality of the textures has gotten better, they're still miles behind when compared to any of the current hits on the market, like Unreal, Quake III, Wheel of Time, and Rayman 2. There are some definite improvements, however -- though the other characters are still blocky and chunky, a lot of time and effort has been spent ensuring that Lara looks the best that she's ever looked. Her hair is still flopping and flying around like the real thing, and this time around, she actually sheds water droplets after emerges from the water. In terms of graphic tricks, the lighting effects are incredibly well done in the game, and are shown off by flames, flares, and dark, musty caverns. All of the lighting is rich, colorful, and beautiful, easily the most captivating part of the game this time around, especially when you get into the darker, torch-lit caverns.

Sound wise, effects have been lifted directly from the other Tomb Raider games, with new variants on the same incidental music theme. Voice acting is still of very high quality, and Lara's dialogue is still as charming and bratty as ever. Speaking of uh, speaking, Lara still doesn't get the opportunity to interact with characters in her environment, though there are times when an in-game cutscene is triggered by reaching a certain area or person. Quick cutscenes introduce new areas, and give hints as to where Lara should go next -- a sort of visual map, which helps levels from becoming too confusing. You're still left running and crawling through long hallways only to find a locked door, but at least the dead-end ratio is lessened by the cutscene help.

In terms of actual moves, the only really new tricks up her sleeve are the ability to swing on ropes, and use a gun sight. Being able to jump and grab switches, climb up poles, and put together two sides of a mask don't count as new features in my opinion, and let's not even go into the "big" change in the inventory screen from circular to horizontal. Thanks to Lara's hair technology, the ropes are the best I've even seen in the game, acting like you'd expect ropes to act and react. Though she doesn't pull any elaborate tricks with the ropes, they're still fun to play around with, and swing on, especially if you've been sneaking games of Donkey Kong 64 on the side, like I have. The scope isn't used throughout the game, but they've provided a couple of enemies (such as the skeleton's I'm sure you've seen in the demo) that take a head shot to eliminate. Though I would have like to use the mouse to control the site, it still works fairly well with a keyboard. Actually getting around, however, is a completely different story. Though she's got the dash from TR3, she still moves so slow that even fun puzzles are slowed down to molasses by the simple process of having to navigate environments at the speed of a snail. Try turning around while crawling in a tight space (which you'll have to do), and you'll see exactly what I'm talking about. Some ideas are inventive, such as the gigantic cylindrical room that rotates when you pull switches, and the tombs filled with flesh eating insects that chase you relentlessly, but in the end, everything comes down to pulling switches, and opening doors. Some moments are visually arresting, such a spherical room with gigantic blades that slash periodically, or the sight of a moving train full of baddies. Like some sort of anti-fun magnet though, new environments inevitably turn back to the same old process of TR exploration. Every time that you even think there might be a new experience around the corner -- nope, there's that switch, glaring at you. And usually, it's behind a reeeeaaally long hallway which is behind another locked door.

Levels take place mainly in Egyptian ruins, with special events putting her on a moving train, or in a sunken palace. TLR has none of the variety of TR3 in terms of location, but it also has none of the frustration, either. Bigger blades, larger pits, and a set of costumed enemies are all ready to do her in, like before, as well as even more puzzles and switches just waiting to give her a brain hemorrhage. Some of the puzzles seem more oblique than ever, unfortunately, such as the torch puzzle in the first level. See those lit platforms? You may not know it, but you have to jump on them in order, and exactly in the middle in order to trigger the door. Too bad there's no click or clue to let you know you're doing anything right -- and even when you land on a platform, it sometimes won't register because you didn't land precisely in the center. The biggest relief in TLR is just its lack of size, which makes environments much easier to navigate mentally. There isn't a strict level structure per se, which means that the designers have squeezed and shaped environments into odder sizes this time, which is more than welcome, in my opinion. You're never working from one end of a level to another as obviously, which makes things a bit more seamless than the general aimlessness that plagued TR3.

Other levels, like the jeep chase, feel like a more honed version of the TR3 vehicles, keeping the fun, as well as some of the frustration. For me, it was mainly bent around the fact that although the manual said the exit key was END, in reality, it was MASH A BUNCH OF KEYS TOGETHER UNTIL YOU EXIT. Speaking of glitches, seeing as how this engine is very, very similar to TR3's, you can still expect some confusing camera angle problems (despite the new transparent trick which lets the camera flip behind Lara when she's close to walls), as well the same problems with edge detection, and character models peeking through walls and floors. Other than these glitches, the game runs very smoothly, and should be easy for most gamers to pick up and run with. Though it's nothing original, the levels are in the same vein as TR1, which means slow-paced environments, but an adventure that's more than playable. Though the announcement of a new Tomb Raider game months ago was received with a collective groan by members of the gaming press, I can't say that this game is horrible. In fact, it isn't bad at all -- it is just in no way original, and more than that, it's not original three times over. There's no way I could slam this game by saying that it's Tomb Raider again, so therefore it sucks -- there's still a lot of the charm that made it a hit in the first place -- but I'd be kidding myself and everyone else if I even tried to defend the game as more of what we love most. It's not, and that's why, unless someone actually decides to tweak knob at the Tomb Raider offices, this game will be firmly planted in the murky world of average until something changes.

The most interesting thing about TLR is that this game is ultimately not left for us, the hardcore gamers, to play. The proof is in the structure. This time around, there's no tutorial. Instead, the entire first level is an incredibly boring (for those that know how to use the controls, anyway) version of the training level, which takes place when Lara is 16. Though it pushes the plot forward, most gamers other than ones playing the game for the first time will find the level to be an exercise in butter knife type dullness. The cutscene help, the elaborate tutorial -- these are all squarely pointed at the new set of consumers heading to the PC this year that have never played Tomb Raider before, and might just start with this one. I recommend that completely -- this is an emulation of the first adventure, with some spruced up graphics, which is fine for those that are new to the world of Croft. But for those of us have been on trips with her before... a different story. You know what? It may not even matter. Lara Croft is such an incredibly strong franchise by this point that critics could light it on fire in protest, and it would still sell into the millions on console and PC formats. We may feel that Lara has deserted us for the big bucks, and mainstream success, but to her owners, she's reaching the largest audience she's ever had a chance to reach this year.

Yes, it's as good as the first one, but even so, if this was Tomb Raider 2 instead of 4, it would still be criticized for bringing nothing new to the table. And years after the fact? It's just unacceptable. There's a reason why the Core team can release a new TR game ever year on the dot, while other companies struggle to stick to release dates -- they don't spend very much time on design. Though levels have some new tricks in every iteration, they still rely on a massive amount of recycled material in order to keep the game alive, and for those of us that used to have an active interest in the series, it has done nothing but ruin any respect that Tomb Raider used to garner. If you've never, ever -- not once, not even for a second, played Tomb Raider, than this should be the one to start with. The tutorial will teach you the controls thoroughly, and the levels are just as good as the first Tomb Raider's. But for anyone who's played more than one Tomb Raider, this one isn't worth the trouble. Maybe its the fact that TR is still tightly tied with the dated PlayStation, or maybe its just pure greed, but either way, it looks like Tomb Raider isn't going to change any time soon. The game plays just well enough to keep players interested, and at this point, that's all that matters. What can fans of Lara do? Hope that with the release of the PlayStation 2, that the PC version and the console versions will finally get a much-needed facelift.

Author:- Vincent Lopez

Minimum System Requirements: 
Operating System: Microsoft Windows XP/Vista/7/8 
Processor: Quad Core 2.7 GHz 
Memory: 256 MB RAM 
Graphics:  64 MB 
Hard Disk: 1 GB Free Space 
Input: Mouse & Keyboard 
ScreenShots:



Download Links:
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Use PlayStation 2 Emulator to play
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Don't forgot to say thanks...
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Sunday 8 September 2013

Tomb Raider 3: Adventures of Lara Croft

Tomb Raider 3: Adventures of Lara Croft

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Tomb Raider 3: Adventures of Lara Croft
Millions of years ago, a meteoroid strikes Antarctica, decimating a large area full of life on the then-near-tropical continent. In the present day, a corporation called RX Tech, under the guidance of Dr. Mark Willard, excavates the site, finding strange Rapa Nui-like statues and the grave of one of the Darwin's sailors.

Within the game, while India must be visited first and Antarctica last, the three other locations: South Pacific Islands, London, and Nevada, can be visited in any order.India

When the game begins, Lara Croft is searching for the artefact in the ruins of an ancient Indian temple once inhabited by the Infada tribe. She encounters a researcher working for RX Tech who appears to be insane. After parting ways, the researcher beats Lara to the Infada Stone, gaining supernatural powers. After killing him and taking the artefact, Lara is approached by Dr. Willard, the head of RX Tech, who explains the origins of the Infada Stone. Thousands of years ago, Polynesians came across the meteoroid crater and found that it had incredible power. Using rock from the meteoroid, they crafted four crystalline artefacts, one of which is the Infada Stone. They then fled Antarctica for unknown reasons, but, in the nineteenth century, a group of sailors travelling with Charles Darwin came to Antarctica and discovered the artefacts. The four stones were then distributed across the globe. Dr. Willard has been able to track the artefacts by using the diary of one of the sailors. Lara agrees to help find the other three stones.South Pacific

On an island in the South Pacific, Lara fights cannibal tribesman, Velociraptors, a T-Rex and encounters a wounded soldier who tells her of a deity who lives in the hills of the island. Lara pursues the deity and learns from one of the tribesman that one of Darwin's sailors brought one of the artefacts to the island from Antarctica. She also learns about why the inhabitants fled their city there; the son of the leader was born without a face, caused by prolonged exposure to the Meteorite. Lara then infiltrates the deity's temple and the deity Puna, who has immense power granted by the meteor artefact called the Ora Dagger.London

In London, Lara searches for the Eye of Isis, now in the possession of Sophia Leigh, the head of a cosmetics corporation. Lara learns that the corporation has performed sick experiments on humans in order to achieve immortality and eternal youth for Sophia's personal gain. The deformed subjects of Sophia's failed experiments, presumed dead by the corporation, were dumped in the sewers, and assist Lara in exchange for a bottle of embalming fluid from the Natural History Museum. Sophia sends a number of assassins, under her employment, to kill Lara. However, they are all unsuccessful and Lara climbs through a ventilation shaft to Sophia's office where she is sitting with the artefact on her desk. Sophia mockingly offers Lara a job, telling her that with her lifestyle she would be the perfect face for her products, then Lara tells Sophia that her human subjects she experimented on are still alive. Lara demands she hand over the artefact which she refuses to do. Sophia takes the artefact and runs out the balcony to the other building and Lara who works her way up Sophia's building and across to the one she is on. Sophia attempts to kill her using the powers of the artefact, but Lara defeats her by shooting a fuse box connected to an electrical bridge that Sophia was standing on after the battle causing her to get electrocuted.Nevada

Arriving in Nevada and making her way through a desert canyon, Lara tries to enter Area 51, where Element 115, one of the four artefacts, is located in an alien spacecraft guarded by the government. But she faces a severe setback when she is taken as a prisoner in the base after her attempted break-in ends disastrously. Freeing herself and the other inmates, she escapes the security compound and stows away in a truck to Area 51.Antarctica

Angered, she meets and confronts Dr. Willard, who reveals that he is planning to encourage rather than halt the mutations, only on a global scale, using the combined power of the Artefacts and the Meteorite they were carved from. As Lara voices her opposition to his operation, Willard betrays her, stealing the artefacts and disappearing into the excavation site. After fighting more mutants (including insectile and reptilian things within the city itself) and navigating the treacherous ruins of the ancient city built atop the meteor crater, Lara faces Willard, who has now used the power of the four artefacts to activate the even greater power of the meteor: to greatly speed up the evolutionary processes of the human body and thereby turning himself into a terrifying and all-powerful spider-like creature. Lara deactivates the meteor by taking the artefacts out of their positions that they were put in, kills the mutated Spider Willard and escapes by helicopter 

Title: Tomb Raider 3: Adventures of Lara Croft
Genre: Action-Adventure

Minimum System Requirements: 
Operating System: Microsoft Windows XP/Vista/7/8 
Processor: Quad Core 2.7 GHz 
Memory: 256 MB RAM 
Graphics:  64 MB 
Hard Disk: 1 GB Free Space 
Input: Mouse & Keyboard 
ScreenShots:



Download Links:
Depositfiles Download Links: 

Password: www.gloverzz.blogspot.com

Don't forgot to say thanks...
Please notify us If link is broken.

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Saurabh:GamerHub

Sunday 1 September 2013

Tomb Raider 2

Tomb Raider 2 

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Tomb Raider II received highly positive reviews from most critics. At Metacritic, which assigns a normalized rating out of 100, the game received an average score of 85 for the PlayStation version, based on 13 reviews, which indicates "favorable reviews".As one of the most hotly anticipated game of 1997, Tomb Raider II was an immediate commercial success, quickly surpassing the sales of Tomb Raider. As the first game, the game was critically successful, though not as much as its predecessor. The UK GameSpot game the PC version an 8.2/10 saying "Taking its cue from the previous game, Tomb Raider II sees Croft becoming embroiled in a brand new globe-trotting hunt for treasure. Again, levels are lushly appointed with colorful textures, taking you on a visual voyage from the waterways of Venice to eerie subterranean catacombs, this time in search of the Dagger of Xian, a relic that supposedly bestows great power upon its bearer." The US GameSpot gave the PlayStation version a 5.7/10 indicating "mediocre", saying "Most of Tomb Raider II's improvements are cosmetic, and even those aren't really anything special." somewhat complimenting the games graphics stating "The graphics have been bumped up a bit, but are still terribly pixelated. This is forgivable, however, considering the sheer size of some of the levels. The enemy characters are a bit smoother looking (and definitely more of them), but it's obvious that most of the development cycle was spent making Lara look better. This year's model is a lot more curvy, a bit skinnier, and sports a fully functioning ponytail (I shudder to think how many hours were spent getting her hair to move just right).Other reviews were more positive, such as IGN, giving the game an 8/10. Saying, "If you played Tomb Raider, you know how vast and complex the levels can be. Well, Core has pushed the game even further this time, adding 25% to each level, making it more of a challenge. Puzzles are less obvious this time, and require some definite backtracking and exploration to figure out." They rounded off their review answering the question if Tomb Raider II is superior to the first game, saying, "That still leaves the question open: is it a better game? In my humble opinion, no, but it is just as good, and makes a worthy sequel.The other review websites gave similar reviews and scores. Of particular praise from other critics were Tomb Raider II's improved graphics, the use of vehicles to add variety to gameplay and the more action oriented objectives.

Title: Tomb Raider II
Genre: Action-Adventure 

Minimum System Requirements: 
Operating System: Microsoft Windows XP/Vista/7/8 
Processor: Quad Core 2.7 GHz 
Memory: 256 MB RAM 
Graphics:  64 MB 
Hard Disk: 1 GB Free Space 
Input: Mouse & Keyboard 
ScreenShots:



Mediafire Download Link: 

Password: www.gloverzz.blogspot.com

Installation Notes: 
1. Unrar. 
2. Install the game. 
3. Play. 

Don't forgot to say thanks...
Please notify us If link is broken.

Your friend 
Saurabh:GamerHub