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Showing posts with label Adventure games. Show all posts
Showing posts with label Adventure games. Show all posts

Wednesday, 15 October 2014

Download free Sleeping Dogs game for PC



Download free full version sleeping dogs game for PC 
Download free full version sleeping dogs game for PC 
Download free full version sleeping dogs game for PC 
Download free full version sleeping dogs game for PC 
Download free full version sleeping dogs game for PC 
Download free full version sleeping dogs game for PC 

Sleeping Dog PC Game Full Version - Welcome to Hong Kong, a city of neon that hides one of the most powerful criminal organization in the world that is dangerous and Triad. In this game, you play the role as a Shen Wei. Shen Wei is an undercover cop. Torn between your loyalty to the badge and the criminal code of honor, you will risk everything as the lines between truth, loyalty and justice.

The graphics are displayed on the game Sleeping Dog is very nice, visualization and sound of this game is very harmonious and cool. You will find a new experience that does not exist in other games.

Key Features Sleeping Dog:
• An undercover cop drama mature and gritty where you risk blowing your cover at any time.
• Explosive action is driven by a seamless blend of martial arts deadly crossfire intense and brutal take downs.
• Epic high speed thrills : Burning the streets or shredding the sea in a vast array of exotic cars , super bikes and speedboat.
• Hong Kong is your playground : Enter the illegal racing, gambling on cock fights, or kick back with some karaoke. There are many ways to entertain yourself in the districts of Hong Kong diverse.


Screenshot:




Password: www.ovagames.com

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Monday, 6 October 2014

Pokémon Omega Ruby and Alpha Sapphire game Trailer for nintendo 3ds

A discernible pattern has emerged in developer Game Freak's Pokémon releases. With every new generation of games, they remake and re-release a pair of older games as well. On Game Boy Advance came Fire Red and Leaf Green (remakes of the original Game Boy releases). Then, on DS, they made Heart Gold and Soul Silver. Predictably, 2003's Pokémon Ruby and Sapphire are next on the remake list, with Omega Ruby and Alpha Sapphire set to drop in November, more than a decade after the originals launched.

While some might call Game Freak's love of remaking old Pokémon games a bad habit, that's doing the developers and the games a disservice. Yes, it can be frustrating that the Pokémon powers that be insist on consistently exploiting the series' past. But the truth is that these remakes are very much worth playing, whether you're an experienced fan of the series, you haven't played since Red and Blue, or you're a total newcomer who never played the games before 2013's Pokémon X and Y. Here are a few reasons why Pokémon Omega Ruby and Alpha Sapphire may be well worth your time.

Ruby and Sapphire were pretty unique
Pokémon Ruby/Sapphire were the only original Pokémon games on the Game Boy Advance, not counting the Red/Green remakes. And they're packed with strange gameplay experiments and unique features, like customizable secret bases and weird, non-combat Pokémon contests.

The upcoming remakes give Game Freak the opportunity to revisit and expand on the original games' concepts with new technologies and insights. Just thinking about what they might do with the games' Battle Frontier, a surprisingly robust endgame area for the time, should make any Pokémon fan want to sing like Jigglypuff.

Remakes are (almost always) better than mediocre spin-offs
There have been plenty of Pokémon spin-offs over the years, but with a few exceptions (like Pokémon Snap and Pokémon Pinball) they've never even come close to being as compelling as the main series games. X and Y proved that the familiar, main series Pokémon formula is better than ever, and Omega Ruby and Alpha Sapphire, despite being rehashes of older games, will use X and Y as their template.

    I mean, look at this Mega Slowbro. C'mon.
That's definitely a good thing. Although brand new games would be great, it's preferable to have well-made remakes of old games as opposed to bad spin-offs. And with the countless tweaks, improvements and changes to the gameplay made since the series began, Pokémon games right now are actually the best they've ever been.

Ruby and Sapphire's Pokenav will be great updated for the internet
If you've been playing Pokémon since the beginning it can be easy to forget how different the games' basic mechanics were back then. Likewise, if you haven't played since the old days, you might not know just how different these games are now.

The best change to Pokémon over the years is the ease with which you can now connect with other players. The original Ruby and Sapphire featured a tool called the PokéNav that helped players connect with trainers within the game, and it should transform perfectly to enable players to connect with one another in the remakes. In X and Y, the 3DS' bottom screen is devoted more or less entirely to online features, and Omega Ruby and Alpha Sapphire's updated PokéNav will likely occupy the same space. After all, it's much better to be able to battle and trade with friends or strangers from anywhere in the game world rather than having to trek to the nearest Pokémon Center just to use their crappy dial-up connections.

X and Y's improvements will likely make Ruby/Sapphire a better overall experience
It may seem like Game Freak is making the same games now that they were 15 years ago, but it's actually hard to overstate how much the minute-to-minute experience of playing Pokémon has improved since the original games.


The 3DS' touch screen makes everything from Pokémon training to simple organization more intuitive. Remember what a pain it was to withdraw and deposit Pokémon from the PC in the original games? That experience got better with Ruby and Sapphire, but going back to it now feels like trying to organize a bookshelf without using your hands, compared with the intuitive drag-and-drop system perfected in X and Y.

Yes, Pokémon games get more complicated with each generation, with mega evolutions, fairy-type monsters, and more new additions in the latest round. But they're also more refined, and pure nostalgia value aside, Omega Ruby and Alpha Sapphire will benefit from Game Freak's extra decade-plus of experience. Maybe Pokémon contests will even be worth something this time around.
The competitive scene is thriving

Even better are the many, many changes Game Freak has implemented to make life easier for players who like to delve into the really competitive aspects of Pokémon. Back in the day when Ruby and Sapphire were new the competitive Pokémon scene was severely limited by the Game Boy Advance hardware. You had to actually be in physical proximity with someone to battle or trade with them. Barbaric, right?

And unlike in earlier games like Ruby and Sapphire, Game Freak has lately taken to giving players plenty to do after they beat the Elite Four--particularly hardcore players who like to breed and battle the best Pokémon possible. There are more viable options and strategies for competitive battling than there were in Ruby and Sapphire's time, and combat is much more balanced, although it's still far from perfect. And thanks to a thriving community of players and more transparency from the developers, it's easier than ever for casual fans to make the jump into the competitive scene and train until their thumbs bleed.

Pokémon Omega Ruby and Alpha Sapphire will look great
Finally, the most obvious improvement to the Pokémon series over the years is purely technical. The graphics have been improving steadily, and with the jump to 3DS they finally no longer look like something you could have played in your browser in 1999, like Ruby and Sapphire did. As creative as Game Freak is, 2D graphics can only go so far.

Thankfully the games' new 3D models make every detail clear, eliminating the need to ask awkward questions like "What are those bumps on its back supposed to be?" and "Is that a tuft of fur or is Beartic just happy to see me?" Pokémon X and Y were the best-looking games in the series, and it will be exciting to see how this new art style will translate to Alpha Sapphire and Omega Ruby.

Source: http://www.gamespot.com/

Tuesday, 1 April 2014

MINI NINJAS: Get ready for a NINJA adventure like never before (PC)

By Hema Bhandari

Mini ninjas is a great game to play. It offers amazing adventure like never before. You are Hiro, the tiny hero on the biggest adventure. He embarks on an electrifying quest to bring back the harmony to a world on the edge of chaos. You need to use your skills and Ninja training to fight a magical army of wicked Samurai. You will be controlling a cute Ninja character. This character sets out on a quest to cease the game’s main enemy from world domination. The story follows the small ninja Hiro and his portly friend Futo. On your journey to warlord's headquarters, you will find your friends, fight magic Samurai and learn new spells. Each time you find ninja, new cinematics will be unlocked which are worth watching. They are beautifully animated and extremely well developed. The inviting and broad level design encourages more exploration. Each level has a few hidden paths. These paths lead you to shrines, collectibles and enemy encampments and some of which can be used to mix helpful potions. The level design feels as if you are really on a cohesive journey, a quest to rescue friends and beat the bad guys.

Mini ninjas allows you to sneak up on your opponents undetected, hide in tall grass, climb hurdles and use them according to your advantage. Animals are equally important in the gameplay. When you meet against one, you will be able to control them and use them to solve any problems you face at hand at the moment. Some animals can be useless sometimes while some of them so powerful that they can really turn the flow of the battle and help you make progress through the level unpreventable- for instance, the bear.

Mini ninjas offers unique and lovable characters. The art style makes this game even more delightful. This game is so addictive that you cannot help but keep coming back for another round quickly once you have put the keyboard/joystick down. Bright and sharp contrasting colours make up an enjoyable colour scheme. The game’s requirements are quite low for today’s standards. If while playing, you find yourself getting low frame rates, you have a choice of turning down some of the graphics settings and everything should be fine.

Conclusion: 
Mini Ninjas is a family friendly game. This game is meant especially for kids over 10 years old. Even the younger ones can enjoy it. Mini ninjas offers a high quality artistic style with a ton of humour. The level of difficulty is never very high even on the hardest setting. The fighting enemies is optional and the bosses all follow predictable patterns. Thus only frustration will come at the hands of the uncooperative camera. The cutscenes are lovely with superb dialogue and voice acting. Moreover there are varieties of combat options. All in all Mini Ninjas is a great game to play.

Pros:
nice visuals
cutscenes are lovely
amazing dialogue and voice acting
awesome storyline
variety of combat options
nice art styles
family friendly

Cons:
missing cooperative option
a bit tiresome combat

Here is your Download Link:
This is Torrent Download File, you must be Install 
uTorrent in your Computer 


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Sunday, 26 January 2014

Download free Tales Of Phantasia game for PC(GBA English ROM)

Tales Of Phantasia



AAAA!!!! Wow Wow!!!!....  All my expressions were like that when I started playing this game, it has a great storyline and many more features. The story begins in the Toltus Village as it is the home of Cress(main character of this game). The game has many sidequests, so while playing use your mind and examine each and every place, talk to every person, not only this, I will say a short summary of this game. The game begins in the Toltus village as I have said earlier in the starting of the game you will have a friend chester with you but later you will have three more friends they are, Mint, Claus, Arche; the main objective of this game is to defeat Dhaos(Evil of this game). You will travel in the time from present to past then from past to present then from present to future and rest of all I'll leave to your discovery. All Characters in this game have different talents like Cress is a Swordman, Chester is a Archer, Mint is a healer, Claus is a Summoner and Arche is a magician. Now it is your turn to enfold
the story.
ScreenShots:






Here is your download link:

Here is the link for the Emulator: (Visual Boy Advance)

Here is the link for Tales Of Phantasia game's guide:
Comment if you want a free guide of Tales Of Phantasia GBA game

Keys that are used in this game are:
Z,X,SpaceBar,Enter,BackSpace,Arrow Keys

Comment us if you like the game/post and share this post via your social profiles. It will be really a great help for us.

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Friday, 24 January 2014

Download free junior Island game for nds (PC)

Details

Release number:        6293
Genre:    Adventure
Region:  
Developer:  Maximum Family Games
Archive size:   32MB
Languages:   English
Release Date:  01-06-14






Review By Games-Engine:
You will embark on a journey through an animal world and solve timeless puzzles and exercises in Junior Classic Games. Travel through forests, jungles, beaches, deserts, farmland and more. Junior Classic Games encourages children of all ages to use their problem-solving skills by rewarding them with medals as they progress. This silly yet challenging game will get your brain working and your imagination soaring!

Here is your download link:
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Saturday, 7 December 2013

Download free GTA V full version game for PC

Grand Theft Auto V


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Hey friends do you know that GTA V gains a billion dollar in sales just three days after launch. The latest Grand Theft Auto V ( GTA V ) is seriously killing it at the sales registers. While I am still making my way through the game as I write this, one thing is clear that this game has excellent gameplay, well thought out characters , glorious open world design and great story telling means that GTA V has the kind of depth and immersion that few games can manage  I really find this game interesting and I hope that you will also enjoy this game. So, just grab this crabby game.      

System Requirements:
O.S- Microsoft XP, Vista, 7, 8
System- Pentium 4, 3.80 GHz
RAM- 128 MB Driver Space- 1 GB
Video Memory- 128 MB
Direct Version- DirectX 9.0 or higher
ScreenShots:



Here is your Download Link:
Download Link will be uploaded as soon as possible.

Comment about this game by expressing your thoughts or experience in this game..!~!  

Friday, 6 December 2013

Download free Pokemon Colosseum full version nintendo gamecube game for PC

Pokemon Colosseum Game for PC

Pokemon Colosseum is a role playing game, following the framework established by 2000's Pokémon Stadium and its 2001 sequel on Nintendo 64, Pokémon Colosseum lets players take their prized creatures from Pokémon: Ruby Version and Pokémon: Sapphire Version so they can fight in 3D on GameCube. Multiple arenas are available to select from, and players can enlist their Pokémon in multiple tournaments against computer-controlled teams or against friends. The new four-player feature found in both Game Boy Advance titles has also made the transition to Colosseum, with two teams of two battling each other on the same screen. To play the game with four players, each contestant must link his or her handheld to the GameCube via the GameCube -- Game Boy Advance Cable. With both Game Boy Advance games, players can import over 200 Pokémon to compete on GameCube. Just grab this crabby game.

ScreenShots:



Here is your download link:

Here is your download link for Emulator (Dolphin3.5):

Comment us if you want any more tips or if you are facing difficulty in completing any level. (Remember that you should not include any link in your comment otherwise the comment will treated as spam.)       

Saturday, 19 October 2013

Dragon Ball Z Buu's Fury (PC)

Dragon ball z buu's fury 

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It is a very interesting game based on the dragon bal z anime series. You have to do all sorts of things of the anime series in this game. In starting you will find it little borring game but as the story enfolds you will see that this game is becoming interesting. In starting you will play as Goku but later many new characters will be unlocked for you and you can use their special powers. I like the powers of  vegeta he has really better powers but Goku is also not weak he has the power of teleporting. So,what are you waiting for,just grab this game. 

System Requirements:
No Special Requirements 
ScreenShots:




Gamub.blogspot.com

Download Links:

Download Emulator: {Visual Boy Advance)

Play this game and tell me what is your favourite character in this game..!!     

Saturday, 28 September 2013

Pokemon Ash Gray Version 3.6.1 {PC}

Pokemon Ash Gray 3.6.1

Download free Pokemon Ash Gray Version Game for PC
Download free Pokemon Games

Pokemon Ash Gray Version


Pokemon Ash Gray is a real strategy game as it is best Action-Adventure Game and also RPG game. It is totally based on cartoon anime series. Here the real team rocket along with meowth will try to steal your Pikachu and you have to protect your Pikachu. You have to fight in pokemon league but unfortunately you will lose it because of Team Rocket but don’t worry about it the game is not ended here there is another storyline after losing pokemon league.

System Requirements
No Special Requirements.
ScreenShots:




Download Links:
http://4shared.com/file/H8IWG-Wc/


Contact me through commenting if you want any help in this game I am always ready...

Monday, 9 September 2013

Tomb Raider IV: The Last Revelation

Tomb Raider IV: The Last Revelation

Download Tomb Raider IV: The Last Revelation PC Game
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Download free Tomb Raider IV: The Last Revelation PC Game

Title: Tomb Raider IV: The Last Revelation PC Game
Genre: Action-Adventure

Tomb Raider IV: The Last Revelation
Can you believe how fast time flies? The PlayStation is years old, and Tomb Raider has returned with its fourth game in around as many years. The last couple of holiday seasons have seen the release of a new Lara adventure, right on time for the lucrative shopping season. You've got to hand it to those designers at Core -- they certainly have the development cycle down pat by now. I remember playing the first Tomb Raider all the way through in a frenzy, addicted to the fact that yes, those were some huge damn caves, and yes again, you could explore every inch of them. No one had really tried to mimic real environments before, and Core really captured something -- obviously. The game blew up like a Nuclear Bomb, and here we are with not only a game, but a phenomenon. I purchased the second game the day it came out, and also played it all the way through, though with a lot more effort. I kept waiting for the magic to hit me again, but all I saw were familiar (if not comfortable) sights, sounds, and action. We're not even going to go into the problems that plagued the third game in the series -- but let's just say that it took the term tedious to new heights. We're back where we started with The Last Revelation, and for those of us that have played every game in the series, it feels like nostalgic territory, emulating the same sort of feelings of the original. Unfortunately, memories are best kept at that, and actually playing through TLR feels like the gaming equivalent of dusting off old photos and staring at the faded pictures. But Eidos hasn't made this for us, and one play through the game proves that if anyone has been watching the flood of new casual gamers hitting the PC marketplace, Eidos has.

To re-open any sort of sexist debate when it comes to Tomb Raider would be pointless -- so all I'm going to say is that nothing has changed. I don't find it inflammatory that after the whole fight against the Nude Raider codes and websites that Eidos would then turn around and include insert photos of a topless Lara on the inside of its CD cover. I'm not even surprised that Lara's gotten smooth and detailed enough to show that not only are her shorts tight, but that they actually crawl up into the crack of her ass. What I'm much more annoyed by is the fact that Eidos has gone through four iterations of this game without changing the slightest gameplay detail. They've added locations, thrown in a couple of vehicles, but at its core the graphics look dated, the levels are still the same "pull switch and run through door" formula, and she still controls like a rusty tank. Even Tomb Raider's own Eidos cousin Soul Reaver found a way to at least tweak control issues in the same sort of formula -- but Core and Eidos seem almost scared to touch the slightest detail of the TR series for fear that they may sabotage whatever it is makes the series so successful.

In its defense, Eidos and Core have delivered exactly what they promised, a return to the original Tomb Raider. The elaborate door puzzles and confusing levels from TR3 have been toned down, and a large plot now threads the levels together. The movies which introduce the levels are some of the best FMV storytelling I've seen in a long time, so good in fact that they outshine the levels themselves in terms of action, adventure, and intrigue. A nemesis has been created that adds greatly to the TR lore (Von Croy, Lara's old instructor), and he's as nastily polite and Lara is politely heroic. The storyline concerns a horrible mistake -- Lara takes the ankh in the tomb of the Egyptian god Seth, and inadvertently brings about the destruction of the world as we know it. All she has to do is return the ankh and every will return to normal -- that is, until Von Croy gets involved. The plot is revealed in slices, and feels completely fresh when compared to Tomb Raider's earlier plotlines, which were mainly attempts to piece together the locations with a stitched storyline. It feels great, the voice acting is tight, and it sets the mood for the game perfectly. Then, you actually have to play the game.

There are moments when the game looks completely new, especially when looking at the more detailed character models, but anyone with a keen eye will notice that the levels are still of the same beast as all the other Raider games. Blocky objects still abound, and texture seams are everywhere. Though the quality of the textures has gotten better, they're still miles behind when compared to any of the current hits on the market, like Unreal, Quake III, Wheel of Time, and Rayman 2. There are some definite improvements, however -- though the other characters are still blocky and chunky, a lot of time and effort has been spent ensuring that Lara looks the best that she's ever looked. Her hair is still flopping and flying around like the real thing, and this time around, she actually sheds water droplets after emerges from the water. In terms of graphic tricks, the lighting effects are incredibly well done in the game, and are shown off by flames, flares, and dark, musty caverns. All of the lighting is rich, colorful, and beautiful, easily the most captivating part of the game this time around, especially when you get into the darker, torch-lit caverns.

Sound wise, effects have been lifted directly from the other Tomb Raider games, with new variants on the same incidental music theme. Voice acting is still of very high quality, and Lara's dialogue is still as charming and bratty as ever. Speaking of uh, speaking, Lara still doesn't get the opportunity to interact with characters in her environment, though there are times when an in-game cutscene is triggered by reaching a certain area or person. Quick cutscenes introduce new areas, and give hints as to where Lara should go next -- a sort of visual map, which helps levels from becoming too confusing. You're still left running and crawling through long hallways only to find a locked door, but at least the dead-end ratio is lessened by the cutscene help.

In terms of actual moves, the only really new tricks up her sleeve are the ability to swing on ropes, and use a gun sight. Being able to jump and grab switches, climb up poles, and put together two sides of a mask don't count as new features in my opinion, and let's not even go into the "big" change in the inventory screen from circular to horizontal. Thanks to Lara's hair technology, the ropes are the best I've even seen in the game, acting like you'd expect ropes to act and react. Though she doesn't pull any elaborate tricks with the ropes, they're still fun to play around with, and swing on, especially if you've been sneaking games of Donkey Kong 64 on the side, like I have. The scope isn't used throughout the game, but they've provided a couple of enemies (such as the skeleton's I'm sure you've seen in the demo) that take a head shot to eliminate. Though I would have like to use the mouse to control the site, it still works fairly well with a keyboard. Actually getting around, however, is a completely different story. Though she's got the dash from TR3, she still moves so slow that even fun puzzles are slowed down to molasses by the simple process of having to navigate environments at the speed of a snail. Try turning around while crawling in a tight space (which you'll have to do), and you'll see exactly what I'm talking about. Some ideas are inventive, such as the gigantic cylindrical room that rotates when you pull switches, and the tombs filled with flesh eating insects that chase you relentlessly, but in the end, everything comes down to pulling switches, and opening doors. Some moments are visually arresting, such a spherical room with gigantic blades that slash periodically, or the sight of a moving train full of baddies. Like some sort of anti-fun magnet though, new environments inevitably turn back to the same old process of TR exploration. Every time that you even think there might be a new experience around the corner -- nope, there's that switch, glaring at you. And usually, it's behind a reeeeaaally long hallway which is behind another locked door.

Levels take place mainly in Egyptian ruins, with special events putting her on a moving train, or in a sunken palace. TLR has none of the variety of TR3 in terms of location, but it also has none of the frustration, either. Bigger blades, larger pits, and a set of costumed enemies are all ready to do her in, like before, as well as even more puzzles and switches just waiting to give her a brain hemorrhage. Some of the puzzles seem more oblique than ever, unfortunately, such as the torch puzzle in the first level. See those lit platforms? You may not know it, but you have to jump on them in order, and exactly in the middle in order to trigger the door. Too bad there's no click or clue to let you know you're doing anything right -- and even when you land on a platform, it sometimes won't register because you didn't land precisely in the center. The biggest relief in TLR is just its lack of size, which makes environments much easier to navigate mentally. There isn't a strict level structure per se, which means that the designers have squeezed and shaped environments into odder sizes this time, which is more than welcome, in my opinion. You're never working from one end of a level to another as obviously, which makes things a bit more seamless than the general aimlessness that plagued TR3.

Other levels, like the jeep chase, feel like a more honed version of the TR3 vehicles, keeping the fun, as well as some of the frustration. For me, it was mainly bent around the fact that although the manual said the exit key was END, in reality, it was MASH A BUNCH OF KEYS TOGETHER UNTIL YOU EXIT. Speaking of glitches, seeing as how this engine is very, very similar to TR3's, you can still expect some confusing camera angle problems (despite the new transparent trick which lets the camera flip behind Lara when she's close to walls), as well the same problems with edge detection, and character models peeking through walls and floors. Other than these glitches, the game runs very smoothly, and should be easy for most gamers to pick up and run with. Though it's nothing original, the levels are in the same vein as TR1, which means slow-paced environments, but an adventure that's more than playable. Though the announcement of a new Tomb Raider game months ago was received with a collective groan by members of the gaming press, I can't say that this game is horrible. In fact, it isn't bad at all -- it is just in no way original, and more than that, it's not original three times over. There's no way I could slam this game by saying that it's Tomb Raider again, so therefore it sucks -- there's still a lot of the charm that made it a hit in the first place -- but I'd be kidding myself and everyone else if I even tried to defend the game as more of what we love most. It's not, and that's why, unless someone actually decides to tweak knob at the Tomb Raider offices, this game will be firmly planted in the murky world of average until something changes.

The most interesting thing about TLR is that this game is ultimately not left for us, the hardcore gamers, to play. The proof is in the structure. This time around, there's no tutorial. Instead, the entire first level is an incredibly boring (for those that know how to use the controls, anyway) version of the training level, which takes place when Lara is 16. Though it pushes the plot forward, most gamers other than ones playing the game for the first time will find the level to be an exercise in butter knife type dullness. The cutscene help, the elaborate tutorial -- these are all squarely pointed at the new set of consumers heading to the PC this year that have never played Tomb Raider before, and might just start with this one. I recommend that completely -- this is an emulation of the first adventure, with some spruced up graphics, which is fine for those that are new to the world of Croft. But for those of us have been on trips with her before... a different story. You know what? It may not even matter. Lara Croft is such an incredibly strong franchise by this point that critics could light it on fire in protest, and it would still sell into the millions on console and PC formats. We may feel that Lara has deserted us for the big bucks, and mainstream success, but to her owners, she's reaching the largest audience she's ever had a chance to reach this year.

Yes, it's as good as the first one, but even so, if this was Tomb Raider 2 instead of 4, it would still be criticized for bringing nothing new to the table. And years after the fact? It's just unacceptable. There's a reason why the Core team can release a new TR game ever year on the dot, while other companies struggle to stick to release dates -- they don't spend very much time on design. Though levels have some new tricks in every iteration, they still rely on a massive amount of recycled material in order to keep the game alive, and for those of us that used to have an active interest in the series, it has done nothing but ruin any respect that Tomb Raider used to garner. If you've never, ever -- not once, not even for a second, played Tomb Raider, than this should be the one to start with. The tutorial will teach you the controls thoroughly, and the levels are just as good as the first Tomb Raider's. But for anyone who's played more than one Tomb Raider, this one isn't worth the trouble. Maybe its the fact that TR is still tightly tied with the dated PlayStation, or maybe its just pure greed, but either way, it looks like Tomb Raider isn't going to change any time soon. The game plays just well enough to keep players interested, and at this point, that's all that matters. What can fans of Lara do? Hope that with the release of the PlayStation 2, that the PC version and the console versions will finally get a much-needed facelift.

Author:- Vincent Lopez

Minimum System Requirements: 
Operating System: Microsoft Windows XP/Vista/7/8 
Processor: Quad Core 2.7 GHz 
Memory: 256 MB RAM 
Graphics:  64 MB 
Hard Disk: 1 GB Free Space 
Input: Mouse & Keyboard 
ScreenShots:



Download Links:
Depositfiles Download Links: 
http://depositfiles.com/files/oii4phf0w
Or
http://depositfiles.com/files/hpdl3s3ek

Password: www.gloverzz.blogspot.com

Use PlayStation 2 Emulator to play
Download it here
Don't forgot to say thanks...
Please notify us If link is broken.

Your friend 
Saurabh:GamerHub

Sunday, 8 September 2013

Tomb Raider 3: Adventures of Lara Croft

Tomb Raider 3: Adventures of Lara Croft

Download free Tomb Raider 3: Adventures of Lara Croft Game for PC
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Tomb Raider 3: Adventures of Lara Croft
Millions of years ago, a meteoroid strikes Antarctica, decimating a large area full of life on the then-near-tropical continent. In the present day, a corporation called RX Tech, under the guidance of Dr. Mark Willard, excavates the site, finding strange Rapa Nui-like statues and the grave of one of the Darwin's sailors.

Within the game, while India must be visited first and Antarctica last, the three other locations: South Pacific Islands, London, and Nevada, can be visited in any order.India

When the game begins, Lara Croft is searching for the artefact in the ruins of an ancient Indian temple once inhabited by the Infada tribe. She encounters a researcher working for RX Tech who appears to be insane. After parting ways, the researcher beats Lara to the Infada Stone, gaining supernatural powers. After killing him and taking the artefact, Lara is approached by Dr. Willard, the head of RX Tech, who explains the origins of the Infada Stone. Thousands of years ago, Polynesians came across the meteoroid crater and found that it had incredible power. Using rock from the meteoroid, they crafted four crystalline artefacts, one of which is the Infada Stone. They then fled Antarctica for unknown reasons, but, in the nineteenth century, a group of sailors travelling with Charles Darwin came to Antarctica and discovered the artefacts. The four stones were then distributed across the globe. Dr. Willard has been able to track the artefacts by using the diary of one of the sailors. Lara agrees to help find the other three stones.South Pacific

On an island in the South Pacific, Lara fights cannibal tribesman, Velociraptors, a T-Rex and encounters a wounded soldier who tells her of a deity who lives in the hills of the island. Lara pursues the deity and learns from one of the tribesman that one of Darwin's sailors brought one of the artefacts to the island from Antarctica. She also learns about why the inhabitants fled their city there; the son of the leader was born without a face, caused by prolonged exposure to the Meteorite. Lara then infiltrates the deity's temple and the deity Puna, who has immense power granted by the meteor artefact called the Ora Dagger.London

In London, Lara searches for the Eye of Isis, now in the possession of Sophia Leigh, the head of a cosmetics corporation. Lara learns that the corporation has performed sick experiments on humans in order to achieve immortality and eternal youth for Sophia's personal gain. The deformed subjects of Sophia's failed experiments, presumed dead by the corporation, were dumped in the sewers, and assist Lara in exchange for a bottle of embalming fluid from the Natural History Museum. Sophia sends a number of assassins, under her employment, to kill Lara. However, they are all unsuccessful and Lara climbs through a ventilation shaft to Sophia's office where she is sitting with the artefact on her desk. Sophia mockingly offers Lara a job, telling her that with her lifestyle she would be the perfect face for her products, then Lara tells Sophia that her human subjects she experimented on are still alive. Lara demands she hand over the artefact which she refuses to do. Sophia takes the artefact and runs out the balcony to the other building and Lara who works her way up Sophia's building and across to the one she is on. Sophia attempts to kill her using the powers of the artefact, but Lara defeats her by shooting a fuse box connected to an electrical bridge that Sophia was standing on after the battle causing her to get electrocuted.Nevada

Arriving in Nevada and making her way through a desert canyon, Lara tries to enter Area 51, where Element 115, one of the four artefacts, is located in an alien spacecraft guarded by the government. But she faces a severe setback when she is taken as a prisoner in the base after her attempted break-in ends disastrously. Freeing herself and the other inmates, she escapes the security compound and stows away in a truck to Area 51.Antarctica

Angered, she meets and confronts Dr. Willard, who reveals that he is planning to encourage rather than halt the mutations, only on a global scale, using the combined power of the Artefacts and the Meteorite they were carved from. As Lara voices her opposition to his operation, Willard betrays her, stealing the artefacts and disappearing into the excavation site. After fighting more mutants (including insectile and reptilian things within the city itself) and navigating the treacherous ruins of the ancient city built atop the meteor crater, Lara faces Willard, who has now used the power of the four artefacts to activate the even greater power of the meteor: to greatly speed up the evolutionary processes of the human body and thereby turning himself into a terrifying and all-powerful spider-like creature. Lara deactivates the meteor by taking the artefacts out of their positions that they were put in, kills the mutated Spider Willard and escapes by helicopter 

Title: Tomb Raider 3: Adventures of Lara Croft
Genre: Action-Adventure

Minimum System Requirements: 
Operating System: Microsoft Windows XP/Vista/7/8 
Processor: Quad Core 2.7 GHz 
Memory: 256 MB RAM 
Graphics:  64 MB 
Hard Disk: 1 GB Free Space 
Input: Mouse & Keyboard 
ScreenShots:



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Thursday, 15 August 2013

Spelunky

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Spelunky is a unique Platformer, Adventure with randomized levels that offer unique challenges each time you play. The players need to journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You will have complete freedom while you navigate the fully-destructible environments and master their many secrets. 

Game Information: 
Title: Spelunky
Genre: Indie, Platformer
Publisher: Mossmouth 
Release Date: 8 Aug 2013
Languages: English, French, Italian, German, Spanish 

Minimum System Requirements: 
* Operating System: Windows XP / Windows Vista / Windows 7 / 8 
* Processor: Intel Dual Core @ 2.0 GHz or higher 
* Memory: 1 GB of RAM (2 GB for Vista & Win 7 / 8) 
* Graphics Card: 256 MB (Nvidia 8800 GT) Pixel Shader 3.0 
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Friday, 9 August 2013

The Walking Dead 400 Days

The Walking Dead 400 Days

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Game Information: 
Title: The Walking Dead: 400 Days 
Genre: Adventure, Horror 
Publisher: Telltale Games 
Release Date: 3 Jul 2013 
Languages: English 

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* Processor: Intel Dual Core @ 2.4 GHz or higher 
* Memory: 1 GB of RAM (2 GB for Vista & Win 7) 
* Graphics Card: 512 MB (Nvidia GeForce 7900) Pixel Shader 3.0 
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Zack Zero 2013 {PC} Game

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* Processor: Intel Dual Core @ 2.4 GHz or higher 
* Memory: 1 GB of RAM (2 GB for Vista & Win 7) 
* Graphics Card: 512 MB (Nvidia GeForce 7900) Pixel Shader 3.0 
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